

Every ability needs to feel great over and over again. Combat needs to flow beautifully through hordes of foes. Martyr creates an evocative universe of drifting space hulks and blighted planetary locations, but doesn't deliver the essential degree of battle satisfaction that action RPGs require. It could be the kind of game you can snack on here or there while the kettle is boiling, but I think the lack of combat polish proves fatal in this genre. I also like the idea of bite-sized missions that throw up quick rewards, and can see 40k fans enjoying it in a knockabout kind of way. If I can find a combination of attacks that is consistently fun to use, I might dig into Martyr's wider community metagame. It means finding a new type of weapon is exciting, too, and it's probably the main reason I will continue to play for a little while. It's reminiscent of Guild Wars 2's decent weapon skill scheme and, like Diablo 3, it keeps the taskbar manageable while asking you to make meaningful decisions about what you slot into your character.
