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System shock difficulty settings wiki system shock 2 difficulty settings wiki
System shock difficulty settings wiki system shock 2 difficulty settings wiki













Mood as a percentage is calculated by adding the overall difference between positive and negative thoughts to the "Base mood", a stat which is defined by your difficulty. For a normal colonist, these lines are placed at 5% for an extreme break risk, 20% for a major break risk, and 35% for a minor break risk, although these thresholds can can changed by a colonist's traits. Three dividing lines on the mood bar, called the Mental Break Threshold, represent mental danger zones- if the mood bar falls below these markers, there is a risk of a colonist having a Mental break, where you will lose control over them and they will wander around and act against their and the colony's best interests. When a colonist is sleeping or otherwise unconscious, the mood bar stays in place, and any risk of a mental break is paused. For example, when a Hungry colonist (-6 mood) eats a meal, you'll see the mood target immediately jump to the right as the Hungry effect disappears, but the mood bar takes some time to inch its way toward the triangle.

system shock difficulty settings wiki system shock 2 difficulty settings wiki system shock difficulty settings wiki system shock 2 difficulty settings wiki

The Mood bar moves towards the Mood Target indicator at a maximum rate of +12 per in-game hour when mood is increasing or −8 per in-game hour when decreasing. Pawns have a base mood of ?% and the baseline is affected by the Colonist Mood AI storyteller setting - note that the default difficulty options also change this setting.

system shock difficulty settings wiki system shock 2 difficulty settings wiki

A "Mood Target", shown as a white triangle below the mood bar, is a representation of all the positive and negative thoughts held by a colonist and changes instantly depending on the colonists exact situation, while "Mood" is a blue bar that represents a colonist's mood in that exact moment. Colonists have a "Mood (%)" and a "Mood Target", shown in the Needs tab.















System shock difficulty settings wiki system shock 2 difficulty settings wiki